#include "stdafx.h"
#include "shader_type.h"

shader_type::shader_type():
m_id(SHADER_NULL),
m_file_name(""),
m_vertex_element(0)
{

}

void shader_type::term()
{
	if (m_vertex_element)
	{
		delete[] m_vertex_element;
		m_vertex_element=0;
	}

}
